Fashion Technology Course

Fashion Technology Course

Learn technologies in a wide scope so as to become a
global fashion modelist.

Create fashion with the ability to “create”, “apply”, and “communicate”.

Our fashion technology courses aim to “cultivate modelists to become proactive global leaders”. To create products, the modelist must be familiar with a wide range of fields from planning to production. Therefore, our courses focus on “ the ability to design and produce so as to embody garment design”, “the ability to fuse technologies with design”, and “the ability to communicate for linking up technologies with commercialization”. Under the guidance of our professors and lecturers who have a lot of experience in the field of planning and production, students are able to acquire the captioned abilities intensively in two years at our extensive facilities and equipment.



FINAL WORK

Aiming to develop design utilizing technologies for commercialization, we conduct research, trial production, verification, portfolio production, exhibition, and fashion show. Besides, we also collaborate with various corporates actively.

15th BFGU FW: Exhibition 15th BFGU FW: Fashion Show


Approach to apparel 3DCAD

This course aims to utilize 3DCAD “CLO Enterprise” for graduate student research and work production. In 2019, a special class on 3DCAD “CLO Enterprise” was held. From the basics of 3D dressing that puts clothes on avatars to the application of actual presentations and planning, the content has been incredibly upgraded to cope with practical needs. The class then brought “Apparel 3DCAD I & II” in 2020. 2023 further marks the introduction of the knit CAD simulation “APEX (design system)” as unique and exclusive human resources development for the future of the apparel industry.

15th BFGU FW: 3DCAD


Pass in Level 1 Pattern Making Examination

The second year of Fashion Technology Course has produced high probability successful candidates regarding “Pass in Level 1 Pattern Making Examination” and its advanced and practical curriculum has been highly regarded among the fashion industry. The “Pattern Making Examination“ hosted by the Fashion Education Promotion Association of Japan aims for students who study at fashion education institutions to acquire and improve their essential skills so that they can work actively as a pattern making specialist or a designer in apparel maker after their graduation. The level 1 is assumed the level of five or six years of work experience of pattern making for high volume production in apparel industries after acquiring pattern making skills by taking courses at a professional education institute or learning through other methods. The level 1 is the most difficult level. In 2019, some students at BFGU took the practical test for National Trade Skill Test in Level 2 for Ladies’ and Children’s Dressmaking (Ladies’ and Children’s Ready-made Dressmaking Work) and the excellent result was achieved.



Collaborative pattern-making research project between Goldwin Inc. & BFGU

A collaborative research project between Goldwin Inc. & BFGU has been launched in our Fashion Technology Course since 2022. It provides authentic outdoor pattern-making knowledge and a platform for graduate students to study various patterns and create their patterns as their final-year creation project. This project aims to nurture capable designers with practical skills and techniques through a series of pattern-making studies in the project.



■ Fields where graduates can work in the future
Business: Designer brands, Fashion apparel makers, Sewing factories
Occupations: Modelist, Patternmaker, Production planner

■ Employment Situation
・Alumni Careers(Japanese page)

Curriculum

1st year main classes

Basic Research & Collection

Through the research activities of first setting a research topic, conducting surveys and verification, then creating a prototype, works, and portfolios, finally presenting the result, students are able to deepen their knowledge, acquire skills, and by equipped with techniques about materials, pattern making, processing, and sewing all in line with their research themes.

Fashion Technology (Practical) I

Through the creation of original designs based on the utilization of the knowledge and techniques acquired in “Fashion Technology (Theory) I”, students are able to acquire pattern making technologies to tackle different designs. By studying theories and having practical trainings, students can acquire basic knowledge and skills as modelists.

Creative Thinking

Learning how designers think and create ideas. The course aims t o improve “observation/ insight”, “problem-locating ability”, “creativity”, and “editing ability” that enable students to establish their own business concepts without being limited by the conventional framework.


2nd year main classes

Final Research & collection

Based on the theme of developing design into commercialization utilizing technologies, students create their works and portfolios by researching, prototyping, and verifying and finally presenting the results at exhibitions and fashion shows. Students are also able to acquire problem-solving skills through various independent research activities.

Fashion Technology (Practical) II

Learning about the details of practical tasks in the production process through the theories of box drafting from “Fashion Technology (Theory) II”. In the course, students are going to plan their imaginary brands specializing in technologies (materials, patterns, and sewing) in groups, discuss brands and products consumers ask for, and create works for commercialization.

Production Techniques II

Learning how to make and sew haircloth patterns through making haircloth jackets. Students learn about techniques of creating industrial patterns taking into consideration the consistency between materials and sewing.

Curriculum composition

The curriculum of our fashion technology courses is classified and organized by “the ability to create”, “the ability to apply”, and “ability to communicate” so students are able to acquire knowledge, techniques, and ideas. They are able to learn technologies from a wide range of perspectives under the guidance of our academic staff from various fields.
*The subjects below may change.

FIRST YEAR SUBJECT

    [Required]
  • Basic Research & Collection
    Through the research activities of first setting a research topic, conducting surveys and verification, then creating a prototype, works, and portfolios, finally presenting the result, students are able to deepen their knowledge, techniques about materials.
  • Fashion Technology (Theory) I
    Through pattern-making theories, we aim to have students understand 3D composition by 2D drawings and acquire the knowledge and techniques of design and production for garment design.
  • Fashion Technology (Practical) I
    Through the creation of original designs based on the utilization of the knowledge and techniques acquired in “Fashion Technology (Theory) I”, students are able to acquire pattern making technologies to tackle different designs.
  • Fashion Business Methods (Practical)
    Establish apparel brands in groups formed from all three courses utilizing knowledge acquired from various courses for constituting simulations of apparel manufacturing wholesalers.

  • [Elective]
  • Apparel 3D CAD I
    The goal is to become able to perform basic digital operation in the 3D CAD software “CLO Enterprise”.
  • Apparel 3D CAD II
    Learning applied operations based on the fundamental operations learnt in “Apparel 3D CAD I” and utilizing all these skills on the practical level.
  • Apparel CAD Pattern Making
    Students are able to learn the fundamental operations of CREACOMPO II and understand the flow of efficient industrial design and the operation in production systems in the fashion industry.
  • Apparel & Textiles (Practical)
    Learn the basic knowledge and traditional Japanese dyeing techniques to fuse textiles with creative design expressions.
  • Apparel Ergonomics
    Attaining the ability to grasp the conditions, factors, and thus various relationships between body shape and garment design in a systematic manner. Students are learn about the relationship between the human body and patterns in static and dynamic movements.
  • Internship Program in Technology
    The objective is to deepen students’ understanding of works, corporates, industry, and society through work experience taking their future career into consideration.
  • Creative Thinking
    Learning how designers think and create ideas.
  • Sustainable Fashion I
    Learning the basics about sustainability in the fashion industry.
  • Sustainable Fashion II
    Sstudents are able to sort out various current issues in the fashion industry, and discover more advanced problems at different stages, as well as solutions and models for future development.
  • Characteristics / Applications of Materials
    Students are able to learn how to select and process materials for the creation of works and learn how to make use of various processing equipment and how to create data.
  • Materials Theory
    Students are able to understand the fundamental features of materials and textiles in apparel and fashion products.
  • Textile Design
    Learning theories, techniques, and processes of textiles.
  • Product Planning for Designer Brands
    Students are able to understand how to plan products from the relationship among the three important elements- design (items), customer (people), and experience value (things), and acquire the ability to visualize brand design and product planning.
  • Fashion Illustration
    Through the exploration of unique expressions for student’s individual design themes, ideas, as well as the learning of the expression techniques, students are able to show their own originality.
  • Digital Fashion Illustration
    Students are able to understand the composition of apparel items as commercial materials, as well as manufacturing raw materials and processes so as to acquire techniques to create illustrations using graphic software (Illustrator).
  • Draping I
    Through basic jackets, students learn how to make use of the functionalities of jackets, how to strike a balance, and some basic draping technique.
  • Knitting CAD I
    Through knit CAD trainings, students are going to learn the basics of industrial flat knits in line with the actual workflow.
  • Knitting CAD II
    Understand knit programming, knit pattern making, knit design, and specification creation using knit CAD through practical training with knit CAD and computer flat knitting machines.
  • Technical Fabrics (Practical)
    Understanding the design, patterns, sewing specifications, and functionalities of outdoor wears and sportswear through market research and special lectures.
  • Aesthetics
    Get to know various ancient and modern concepts of beauty and artworks for the application to fashion creation.
  • AI, Metaverse & Fashion
    Cultivate the foundation for the utilization of AI fashion data and the ability to create a new fashion industry using “Metaverse”.
  • Spoken English for Fashion
    The course aims to improve the general English proficiency of students as future creators to fly up high in the international market.
  • Production Techniques I
    Understanding garment structure theoretically and systematically through pattern making of men’s items and dismantling ready-made jackets.
  • Sewing Basics
    Through sewing trainings using production equipment from garment factories, students are able to understand garment structure, main points in the manufacturing and the sewing processes for various types of garment.
  • Luxury Clothes-making Methods
    Through lectures related to high end clothing, trainings about corset production, and draping trainings, students are able to acquire practical technical skills based on solid knowledge.

FINAL YEAR SUBJECT

    [Required]
  • Final Research & Collection
    Based on the theme of developing design into commercialization utilizing technologies, students create their works and portfolios by researching, prototyping, and verifying and finally presenting the results at exhibitions and fashion shows.
  • Fashion Technology (Theory) II
    Students are able to study the theories of en closed drafting (men’s & ladies’), industrial pattern creation considering sewing specifications, and the development of designs through the use of existing patterns.
  • Fashion Technology (Practical) II
    Learning about the details of practical tasks in the production process through the theories of box drafting from “Fashion Technology (Theory) II”.

  • [Elective]
  • Global Business Management
    The course aims to cultivate students’ ability to formulate global business development plans by understanding the structure and market, along with acquiring practical knowledge with high regional expertise, and trends of fashion business in the world.
  • Computerized Knitting
    Through trainings and work production using computer flat knitting machines, students are able to understand the features of flat knitting and learn how to design for the fashion industry.
  • Intellectual Property Management
    The course focuses on the mechanism of intellectual property protection, especially brand (trademark) and design (Industrial design).
  • Draping II
    Based on the basic draping skills learned in “Draping I” for the coordination of creating first pattern considering industrial sewing in drafting, the course shapes idea under various themes for molding through partial sewing.
  • Launching a Fashion Brand (Practical)
    Students are able to acquire the necessary know-how such as business management and analysis for their business start-up plans with their own original colors.
  • Production Techniques II
    Through the production of wool-core tailored jackets, students will master the techniques of wool-core patternmaking and the creation of industrial patterns that take into account the consistency of materials and sewing.