Fashion Technology Course

Fashion Technology Course

Learn technologies in a wide scope so as to become a
global fashion modelist.

Create fashion with the ability to “create”, “apply”, and “communicate”.

Our fashion technology courses aim to “cultivate modelists to become proactive global leaders”. To create products, the modelist must be familiar with a wide range of fields from planning to production. Therefore, our courses focus on “ the ability to design and produce so as to embody garment design”, “the ability to fuse technologies with design”, and “the ability to communicate for linking up technologies with commercialization”. Under the guidance of our professors and lecturers who have a lot of experience in the field of planning and production, students are able to acquire the captioned abilities intensively in two years at our extensive facilities and equipment.



FINAL WORK

Aiming to develop design utilizing technologies for commercialization, we conduct research, trial production, verification, portfolio production, exhibition, and fashion show. Besides, we also collaborate with various corporates actively.

16th BFGU FW: Exhibition
16th BFGU FW: Fashion Show


Approach to apparel 3DCAD

This course aims to utilize 3DCAD “CLO Enterprise” for graduate student research and work production. In 2019, a special class on 3DCAD “CLO Enterprise” was held. From the basics of 3D dressing that puts clothes on avatars to the application of actual presentations and planning, the content has been incredibly upgraded to cope with practical needs. The class then brought “Apparel 3DCAD I & II” in 2020. 2023 further marks the introduction of the knit CAD simulation “APEX (design system)” as unique and exclusive human resources development for the future of the apparel industry.

16th BFGU FW: 3DCAD


A collaboration research project between BFGU × YKK Corporation AiryString®

In 2021, we started a joint research project with YKK Corporation as a collaboration between the industry and academia sectors. In this collaboration, our Fashion Technology Course created a work using AiryString® tapeless zippers. The work was created by researching pattern making and sewing methods with an aim at commercialization utilizing the AiryString® zipper, followed by a presentation.

AiryString is registered trademarks of YKK Corporation in Japan and other countries / regions.


Collaborative pattern-making research project between Goldwin Inc. & BFGU

A collaborative research project between Goldwin Inc. & BFGU has been launched in our Fashion Technology Course since 2022. It provides authentic outdoor pattern-making knowledge and a platform for graduate students to study various patterns and create their patterns as their final-year creation project. This project aims to nurture capable designers with practical skills and techniques through a series of pattern-making studies in the project.



■ Fields where graduates can work in the future
Business: Designer brands, Fashion apparel makers, Sewing factories
Occupations: Modelist, Patternmaker, Production planner

■ Employment Situation
・Alumni Careers(Japanese page)

Curriculum

The curriculum of our fashion technology courses is classified and organized by “the ability to create”, “the ability to apply”, and “ability to communicate” so students are able to acquire knowledge, techniques, and ideas. They are able to learn technologies from a wide range of perspectives under the guidance of our academic staff from various fields.
*The subjects below may change.

Basic Research & Collection

Through the research activities of first setting a research topic, conducting surveys and verification, then creating a prototype, works, and portfolios, finally presenting the result, students are able to deepen their knowledge, acquire skills, and by equipped with techniques about materials, pattern making, processing, and sewing all in line with their research themes.

Final Research & Collection

Based on the theme of developing design into commercialization utilizing technologies, students create their works and portfolios by researching, prototyping, and verifying and finally presenting the results at exhibitions and fashion shows. Students are also able to acquire problem-solving skills through various independent research activities.

Production Techniques II

Learning how to make and sew haircloth pat terns through making haircloth jackets. Students learn about techniques of creating industrial pat terns taking into consideration the consistency between materials and sewing.


Characteristics / Applications of Materials

Students are able to learn how to select and process materials for the creation of works and learn how to make use of various processing equipment and how to create data. By learning and understanding about the market from professionals who are familiar with various raw materials, supplementary materials, processing and sewing sites, students are able to learn how to develop their designs that utilizing new technologies.


AY 2024 Curriculum Subject List

FIRST YEAR SUBJECT

    [Required]
  • Basic Research & Collection
  • Fashion Technology (Theory) I
  • Fashion Technology (Practical) I
  • Fashion Business Methods (Practical)

  • [Elective]
  • Apparel 3D CAD I
  • Apparel 3D CAD II
  • Apparel CAD Pattern Making
  • Apparel & Textiles (Practical)
  • Apparel Ergonomics
  • Internship Program in Technology
  • Creative Thinking
  • Sustainable Fashion A
  • Sustainable Fashion B
  • Characteristics / Applications of Materials
  • Materials Theory
  • Product Planning for Designer Brands
  • Draping I
  • Draping II
  • Knitting CAD I
  • Knitting CAD II
  • Technical Fabrics (Practical)
  • Aesthetic
  • AI, Metaverse & Fashion
  • Spoken English for Fashion
  • Production Techniques I
  • Sewing Basics
  • Structure and Design of Men’s Wear
  • Luxury Clothes-making Methods

FINAL YEAR SUBJECT

    [Required]
  • Final Research & Collection
  • Fashion Technology (Theory) II
  • Fashion Technology (Practical) II

  • [Elective]
  • Intellectual Property Management
  • Launching a Fashion Brand (Practical)
  • Production Techniques II
  • Computerized Knitting