Fashion Design Course

Fashion Design Course

Building on your sensibilities, skills, and knowledge,
pave your own way to becoming the world’s leading
owner and designer of your original brand.

Attaining the ability to “Create”, “Envision”, and “Manage” is essential for fashion designers.

The education goal of our fashion design course is “to nurture designers who can realize new intellectual property values”. After all, what are the abilities to achieve this goal? First, it’s “Create” for creating and molding. Understanding the essence of clothes is the foundation of design. Next, it’s “Envision” to imagine and generate ideas. It helps to transcend your ideas and your designs. Finally, it’s “Manage”- the ability to link up “Create” and “Envision” with considerations from the business viewpoint. In other words, it’s like the engine to realize all your designs as a business. This course aims to foster the three abilities above. The curriculum covers all details from creation to management . Let’s fly up high to the world with as fashion designers the two-year learning foundation in this course.



FASHION SHOW

The Fashion Design Course has nurtured a huge number of awardees in domestic and overseas competitions every year. They are graduates who work in world famous brands or owner designers. The annual graduation show that comes with a careful, strict selection process also at tracts increasingly more attention from the fashion sector as well.

16th BFGU FW: FASHION SHOW


BFGU MAGAZINE

Contains various work created as “Final Research & Collection”. The pictures of each work are taken by professional photographers using professional hair and make-up artists and models, and the magazine is fully edited and produced. This is a full-scale collection of works, and some graduates have been recruited by fashion companies after their work was seen in these pages. BFGU MAGAZINE is released annually on the website. As well as exhibitions and competitions, the magazine is a serious chance to launch your own brand.

BFGU MAGAZINE


Many Prize Winners in Competitions

In the Fashion Design Course, graduates are encouraged, in addition to their assignments, to create their own works and enter competitions hosted by various groups and companies both domestic and overseas. The course has produced five Grand Prize winners of the SO-EN Award (hosted by the BUNKA Publishing Bureau), a special interest to those who learn the fashion design, and also produces multiple prize winners every year.



Participation in the “NEW ENERGY TOKYO” exhibition

Four 2nd-year fashion design majors joined the exhibitions, markets, and media activities of the creation festival “NEW ENERGY TOKYO”. It was a joint exhibition in which approx. 280 brands inside and outside Japan participated and attracted as many as 8,500 visitors in just 4 days. It was indisputably a valuable opportunity for the participating students as their works were evaluated by stylists, buyers, models, factory workers, and many other experts in the fashion industry.



■ Fields where graduates can work in the future
Business: Designer brands, Fashion apparel makers
Occupations: Owner designer, Creative designer, Knit designer, Textile designer

■ Employment Situation
・Alumni Careers(Japanese page)

Curriculum

The Fashion Design Course offers a wide variety of subjects ranging from practical subjects designed to help students acquire knowledge and skills about fashion to management-related subjects linking design with business. Along with the lectures, students work on a research project with an aim to build their own brands in two years and learn how to give concrete shapes to their own concepts. In the first semesters of the first year and second year, they present their concepts. They will create 8 to 13 items in the first year and 11 to 16 items in the second year. *The subjects below may change.

Basic Research & Collection

Completing 8-13 works star ted in the previous semester and presenting them as “Completed Production Col lection Exhibition”. In order to exhibit in full coordination based on the concept, students are going to learn about presentations, including external elements such as the composition of the stage, venue, lighting, and portfolio.

Final Research & collection

The outcome of the two-year creative activities that students have previously explored individually is summarized in the portfolio of 11-16 works (full coordination). After being reviewed by our professors, the works will be presented at a fashion show and an exhibition for professional buyers. They will also be summarized and published in the “BFGU MAGAZINE” as a visual presentation.

Nurturing Creativity I

The objective is to acquire modeling ability applicable for individual creations. The course broadens students’ horizons of individual creation through theories and cultivates modeling skills in practical presentations. It includes special lectures conducted by experts in various fields such as design, art, business, and culture.

Product Planning for Designer Brands

Students are able to understand how to plan products and acquire the ability to visualize brand design and product planning. Then, put their own brand plans into a portfolio.


AY 2024 Curriculum Subject List

FIRST YEAR SUBJECT

    [Required]
  • Basic Research & Collection
  • Nurturing Creativity I
  • Fashion Business Methods (Practical)

  • [Elective]
  • Art & Design
  • Advanced CAD Fashion Design
  • Apparel 3DCAD I
  • Apparel 3DCAD II
  • Apparel CAD Skills
  • Apparel Production Management
  • Apparel & Textiles (Practical)
  • Apparel Ergonomics
  • Internship Program in Design
  • AI, Metaverse & Fashion
  • Sustainable Fashion A
  • Sustainable Fashion B
  • Materials Theory
  • Product Planning for Designer Brands
  • Design Development
  • Aesthetics
  • Spoken English for Fashion
  • Fashion Design & Society A
  • Fashion & Culture
  • Knitting Patterns & Design
  • Structure and Design of Men’s Wear

FINAL YEAR SUBJECT

    [Required]
  • Nurturing Creativity II
  • Final Research & Collection

  • [Elective]
  • Launching a Fashion Brand (Practical)
  • Fashion Design & Society B
  • Launching a Fashion Brand (Practical)
  • Computerized Knitting